Know Your Lore: The Green Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Each flight of dragons is vouchsafed with an aspect of creation itself to supervise. The five Dragon Aspects were granted their powers and dominion over Azeroth's life, magic, earth, time and more by the Titans who created them from the massive proto-dragon Galakrond in long vanished times past. In the past few KYL's we've covered Alexstrasza's Red Dragonflight, Deathwing's Black Dragonflight and its offshoot the Netherwing, and deceased Malygos' Blue Dragonflight.

This time we look at what might be the strangest dragons of them all. The servants of Ysera, the dragons of the Emerald Dream, the Green Dragonflight. In order to truly understand the green dragons, one would have to be able to understand the dream they all dream, but who can do that? How can one tell the dreamers from the dream?

Easy. The dreamers are great honking green dragons that will kill you. It's relatively simple. If you doubt their power or their resolve, go to the Temple of Atal'Hakkar and ask the Atali, trapped in a complex smashed into the water by the fury and might of Ysera herself. Even when they themselves fall victim to corruption, the green dragons are fearsome opponents. While Alexstrasza and her brood concern themselves with life and living things, Ysera is effectively the shepherd of what Dylan Thomas called 'the force that through the green fuse drives the flower' - effectively, that which makes life itself possible.

This is also what often gets them in trouble with old gods, blasphemous troll deities of bloodlust, and the loathsome Scourge and its malefic master. (I have been waiting to use 'malefic' in a sentence for so long now.)

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Know Your Lore: The Green Dragonflight originally appeared on WoW.com on Wed, 10 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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The Classifieds: The most uber players of the week

The Classifieds brings you weekly updates on guild happenings, raid progression rankings, player milestones and more. Have guild news or a Random Act of Uberness to share? E-mail TheClassifieds@wow.com.

Welcome to the Uber Player Edition of The Classifieds. As you know, we've been building Random Acts of Uberness, a section of the column devoted to shout-outs to the folks who've made your PUG experiences shine. With more and more submissions every week, we're inevitably approaching that time when we'll have to start editing notes for length. But not this week. This week, your stories were so inspirational, your experiences were so uberific, that we simply decided to turn over the bulk of The Classifieds to the Random Acts section and let the uberness run wild and free.

"I'm not to proud to admit it: when we're short on tanks, my husband and I will let our kid tank for us -- our just shy of seven-year-old, who diligently (and with trade chat disabled and parental controls on, his toon parked in our friends-and-fam guild instead of the casual raiding guild our mains are in) ground his teeny gnome warrior up to 80," writes Haelmari of US Eonar-A. "Tonight, we and some guildies needed a random. He wanted to play. Win/win, right?

"We lacked a healer. ..."

The uber resolution of Haelmari's situation, after the break.

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The Classifieds: The most uber players of the week originally appeared on WoW.com on Wed, 10 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Stealth mechanics deep-dive

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the rogue iconic ability: Stealth.

Have you ever tried to describe the rogue class to a friend or family member? I remember when a paladin acquaintance of mine asked what rogues were all about, what their secret sauce was. The question took me off guard, because I had been playing the rogue for so long that I saw everything through rogue-colored glasses. I struggled to find a simple explanation, because we are simply such a diverse class (once you overlook the pure DPS aspect, at least).

While we could be summed up by one word, awesome, I have always felt that describing our class is a real challenge. Once I started thinking seriously about it, trying to find a class-defining moment or example, it hit me. What could be more ubiquitous than a rogue stealth run? An assassination force of shadow, rogues in their most feared form. We approach our opponents unnoticed, we strike from the shadows with great force, and we retreat into darkness before we're ever seen.

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Encrypted Text: Stealth mechanics deep-dive originally appeared on WoW.com on Wed, 10 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: I Play as a Chick

Work Warning: This video has WoW models in their underwear, and sexually suggestive themes.
I Play as a Chick is one of those videos that come with amazing coordination and collaboration between artists. Yumfries, Sharm, Wick, and Tradechat got together to create this epic piece of work, and the final product is absolutely amazing. While I can't say I'm at home in the rap genre, even I could easily acknowledge the great work these folks have produced.

The video is awesome. It's been a while since the production values of a music video were so astoundingly high that I felt someone had raised the bar, but Yumfries has definitely accomplished that with I Play as a Chick. The graphics never got boring or stale, and they seemed to constantly be creating new scenery. Even if some of the video was a bit racier than some viewers would prefer, the artistry that went into it is clear.

The song itself was equally good, with creative lyrics and an overall playful tone. The "narrative" of the song has a playful ending, with a certain tongue-in-cheek acknowledgement of the subject matter's ridiculousness.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


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WoW Moviewatch: I Play as a Chick originally appeared on WoW.com on Wed, 10 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Ghostcrawler promised me a Sea Mouse

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I'm using that picture of a Sea Mouse in The Queue today for a few reasons. First, it's disgusting and I can't wait to see all the comments. Second, this is the stuff Ghostcrawler dealt with before he was in video games. Knowing that makes one understand why he has such a sarcastic take on trolls.

So let's get into it.

Phil asked...

"Where do babies come from?"

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The Queue: Ghostcrawler promised me a Sea Mouse originally appeared on WoW.com on Wed, 10 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: The taurlock

Tired of managing her totems, Naiara of <Dissonance> on Earthen Ring is seeking a new path in life. "Ever since I won the roll on the gas mask I knew I must put my evil plan in motion!" she writes. "Never fear, this is just an ordinary mad scientist ... but this is no ordinary mad scientist! With the proper equipment, and access to Professor Putricide's laboratory, Naiara is poised to spearhead the Tauren Warlock class!"

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, Val'kyr on mounts, or pictures of the Ninja Turtles in Dalaran. Older screenshots can be found here.

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Around Azeroth: The taurlock originally appeared on WoW.com on Wed, 10 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.

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WoW Insider Show live today at noon Eastern

Every week, we broadcast live from several places worldwide (several rooms, anyway) to present you with the WoW Insider Show podcast -- an hour's worth of WoW community discussion, covering everything from the week's top stories here on WoW.com to emails from our readers to what's been going on with our particular characters in Azeroth.

Along with your hosts, WoW.com editor Michael Sacco and contributing editor Matthew Rossi, we also feature rotating guest hosts, whether regular WoW.com contributors or personalities from other sites.

We're broadcasting early this week to allow behind-the-scenes tinkerer Adam Holisky to take a well-deserved vacation.

Today's WoW Insider Show features:
Want to participate? Join in the conversation in the chat channel on our Ustream site while the show's broadcasting! Want to have your question read on the air? Drop us a line any time at theshow@wow.com!

Just want to listen? Follow the jump.

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Breakfast Topic: The Icecrown raid buff and you


The Icecrown Citadel raid buff has been out for a week now. For the time being, it's only a 5% buff to healing, health, and damage (and let's not forget that it will affect damage absorption spells soon). It'll continue to slowly ramp up as time goes by. I know the question I've asked myself is whether or not we should have the buff active for progression bosses. There doesn't seem to be an achievement or any incentive to take down bosses without it so it becomes more of a question of "Why not?". When we were working on Blood Queen the week before the buff was up, we've had some extremely close shaves where she hit her enrage timer at 6%, then at 2% before we killed her post enrage with 6 players still standing. That 5% damage would've easily given us some extra breathing room. Cutting through trash and taking down the early wings with the buffs up means we can cut through that stuff faster and get to the hard bosses earlier. So I know for me, I'm okay with working on bosses with it up. It's only 5%. Now I just need to figure out where to draw the line.

How about you? Have you been disabling Strength of Wrynn or Hellscream's Warsong for your raids just to say that you can do the bosses without it?

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WoW – New Anniversary Interviews at Ten Ton Hammer

Interviews with WoW's Original Lead Developer, and two of the game's most prolific guilds

Interview with Shane Dabiri

Blizzard has released a few new interviews as part of their World of Warcraft five year anniversary celebration.
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3.3.3 New Toys, Blue posts

Patch 3.3.3 - Jepetto's new toys!
Jepettoy Joybuzz in Dalaran will sell 3 more items in 3.3.3! Your favorite toymaker added the following to his inventory:




Blue posts
Quote from Blizzard staff
Alterac Valley imbalance
We have discussed this numerous times. Based on the data we've collected over the years after all of the changes that have been made to Alterac Valley, we simply do not agree that there are any glaring imbalances in the map favoring one side over the other enough to easily sway a match one way or the other. (Source)

Masteries Cap
It's possible you will only get the benefit of the tree in which you've spent the most points, or will only get the benefit from say 50 points maximum with the bonus chosen from the tree with the most points in it. We'll have to see when the talent trees are more finalized and we start to figure out build strategies.

Overall, the goal is to spend points as you want, and not feel penalized for spending into another tree or feel like you have to game things by spending more points than you want in your tree. Remember these passive bonuses are designed to give you flexibility, not lock you into anything. (Source)

[...] Imagine you spend 55 points in Retribution, so you get the maximum passive talent tree bonuses from that tree. Your remaining points you can spend where you want, in Retribution, Protection or Holy. It does discourage some kind of true hybrid build where you go partway down multiple trees, but we aren't really trying to support those, and they aren't very popular today.

The flexibility comes (hopefully) in having more discretionary points that you can spend on talents you like, rather than sacrificing raw damage, healing or tanking to do so. (Source)

Mastery/Talent system and new players
It's designed partially with new players in mind. It will be much harder to have a truly terrible talent spec because you won't be able to help but be reasonably good at your chosen role.

The mastery stat itself won't show up until high level, and even when it does, you should have more confidence that it's a stat you want instead of say trying to figure out the percent of your damage that is physical damage to calculate if armor pen is good for you or not.

I admit that adding passive bonuses at all to talent trees complicates the talent feature slightly. We hope to make up for that by there being less paranoia about picking "the wrong" spec. The wrong spec might only be a slight loss instead of a tragic loss. As a point of comparison, dual-spec complicates talents a little, but overall we think it was good for the game. (Source)

Mastery bonus distribution
To answer your question -- and this applies to all classes. the first two mastery stats are gained by placing points into a given talent tree (and wearing the gear intended for your class, e.g. leather for druids). This will allow us to remove many of the talents that always felt mandatory, especially at the min-max level, and allow room for customization.

When we begin revealing specific class information, (such as new spells and abilities, and the talent tree revamp) -- the posts we've made thus far, will make much more sense. I feel, players should look at the stat/system changes, as well as this mastery post as a "piece of a puzzle" -- and ask questions, provide feedback, but understand that until more information is released, it's not possible to see the whole of the picture. (Source)

Masteries Q&A
# 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which youÂ’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation.

# 2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses.
Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction. For death knights we have a different plan in mind that weÂ’re not quite ready to discuss. DKs are undergoing some slight changes so they arenÂ’t so GCD constrained and are less limited by rune cooldowns.

# 3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue.
Assume you only get the passive bonuses for the tree in which youÂ’ve spent the most points, and there is a ceiling per tree (which could be something like 51-55 talent points). If you spend more points than that in a tree you still get the benefits of the talent. If you spend points in another tree, you are benefiting from those talents instead. Unless you try to make say a 40 / 36 / 0 build, you shouldnÂ’t be losing passive bonuses.

If you turn level 10 and spend 1 point in Discipline, you are now a Disc priest. You receive the Disc talent tree passive bonuses and mastery rating on gear benefits your Disc passive bonus (Absorption). If you reach level 85 and have 70 points in Disc and 6 in Holy, you are still a Disc priest and the same rules apply. If you change your build to 51 Disc / 20 Holy / 5 Shadow, you are still a Disc priest.

# 4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now.
They are weak now and the intent is to keep them that way. We arenÂ’t trying to nerf them any more than they are today. If we want to make sure Resto shaman can do big Lava Bursts, weÂ’ll give them a talent or something to make that happen. We donÂ’t want Resto shaman to Lava Burst anywhere on the scale of an Elemental shaman. Again, how they perform today is pretty much the target for where we want to end up.

Death Knight (Forums / Talent Calculator)
Runic Power boost through Frost masteries
I know it's hard to get a feel for the design when you can't see the complete picture, but talent trees are changing for Cataclysm. As Eyonix referenced above, we are changing the DK rune mechanic a little so that you aren't so GCD constrained. This in turn will give us a chance to rebalance how much runic power Frost gets. Remember that in many cases we are pulling talents out of the trees and giving them to you as passive bonuses. In general if you see a passive talent tree bonus and think to yourself "Hmm, that doesn't sound very good for me," then it's probably because we haven't revealed the changes that lead to that being attractive to you. (Source)

Warrior (Forums / Talent Calculator)
Shockwave vs. Thunder Clap
Shockwave is technically a ranged attack, like a hunter shot. This means it's treated like an attack (and not a spell) for purposes of what you want but can't be dodged or parried. (I believe ranged attacks can be blocked, but I can't honestly remember off the top of my head.) The Shockwave treatment might be the right way to go for Thunder Clap. Thunder Clap is currently a spell that hits for physical damage and can't be dispelled. The distinction among spell, melee and ranged attack (or persistent auras like Consecrate) is a largely technical one that doesn't always encompass unusual abilities well.  (Source)

Thunder Clap in 3.3.3
I think we're likely to make Thunder Clap a ranged attack (like Shockwave) for 3.3.3. This will let it get 20...

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